Files
LocalNetMsg/AGENTS.md
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xiaoshuai a79086e4e8 feat: 网盘浏览下载 + 远程功能修复 + 连接状态同步 + Linux 图标打包
新增网盘功能
- FileServer 增加 GET /drive/meta|list|download, 每机长期 token 校验 + 目录穿越防护
- 新增 drive.ts 客户端: listDrive / getDriveRoot / downloadDriveFile / collectDriveFiles
- ipc 暴露 drive:list|root|download|openFolder|pickDir, DB 增 drive_token 列 + ALTER 迁移
- 新增 DrivePanel.vue, 聊天框加"网盘" tab, 设置页加网盘分区
- 支持整目录递归下载并保持层级

修复远程功能
- 终端: 控制端收到的 output 帧被直接丢弃 (case 'output': return), 导致 xterm 全空白
- ChatServer: ws 构造即 listen, 'listening' 可能早于 start() 挂监听, 导致永久挂起
- USB: serverAttach 自行生成 sessionId 与控制端不一致 (数据帧查表落空);
  libusb 枚举误用 getDevices() (WebUSB 语义, 只返回已授权设备) 改 loadDevices();
  control transfer 传数字 bmRequestType (node-usb v3 要字符串枚举);
  detachKernelDriver 挪到 selectConfiguration 之前 (否则 EBUSY)
- 转发 UI: store 的 onOpened 是 no-op 致对方发起的转发不显示、无轮询致流量/TTL 不刷新、
  对方发起的会话关不掉 (新增 closeSession, server 侧关闭需通知对端否则端口泄漏)、
  入口/目标补归属标注、方向标签语义统一、监听端口输入框加宽

修复"在线却显示等待重连"
- 根因: 启动时主进程先连上对端 (connectTo 早于 createMainWindow), device:wsState
  在渲染层订阅前发出去被丢弃; 之后连接一直保持, 再无 open 事件 -> UI 永久停在等待重连
- 改为推全量快照 + 渲染层 mount 时主动拉取 (app:state); 渲染层先注册监听再 await
- 通道语义改为 outgoing 或 inbound 任一 WS 活着即可用 (原来只看 outgoing)

修复 Linux 安装后没图标
- linux.icon 指向单张 PNG 时 app-builder 解析不出尺寸 (size=0), 图标被装进
  hicolor/0x0/ 非法目录, 桌面环境找不到; 改为指向 resources/icons 目录 (8 个标准尺寸)
- StartupWMClass 填的是 productName, 与窗口真实 WM_CLASS (可执行文件名) 对不上,
  任务栏找不到启动器; 改为 local-net-msg

其他
- 新增 scripts/selftest 自测框架 (两个虚拟节点 + 真实 ChatServer/ChatClient), 30 条用例全过
- 重写 scripts/make-icon.js 生成多尺寸图标集 (原脚本引用的源图已不存在, sharp 依赖也缺)
- 新增 docs/drive.md, docs/connection-status.md
2026-10-20 16:43:56 +08:00

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# LocalNetMsg Agent Guide
LAN instant-messaging desktop app. Stack: **Electron 32 + Vue 3 + TypeScript + Vite + Pinia + Element Plus + SQLite (better-sqlite3)**. Three independent processes built by `electron-vite`.
## Commands
| Task | Command |
|---|---|
| Dev (Electron + HMR) | `npm run dev` |
| Build (no installer) | `npm run build` |
| Typecheck main+preload | `npm run typecheck:node` |
| Typecheck renderer | `npm run typecheck:web` |
| Typecheck both | `npm run typecheck` |
| Remote feature self-test (terminal / forward / USB) | `npm run selftest` |
| Windows installer | `npm run package:win` → `dist-Electron\LocalNetMsg-0.1.0-Setup.exe` |
| macOS / Linux | `npm run package:mac` / `npm run package:linux` |
| Unpacked dir only | `npm run package:dir` |
All `package:*` scripts bake in `ELECTRON_MIRROR` + `ELECTRON_BUILDER_BINARIES_MIRROR` (npmmirror.com). Do not remove unless on the open internet.
`npm run selftest` runs the remote (terminal / port-forward / USB) self-test: one process, two virtual
nodes, real `ChatServer` + `ChatClient` + remote managers. See `scripts/selftest/`.
Verify changes via `npm run typecheck` + `npm run selftest` + manual `npm run dev`.
## Layout
```
src/
main/ Electron main process (Node) — entry: index.ts
discovery.ts UDP broadcast beacon (multi-NIC, per-interface subnet bcast)
chat-server.ts WebSocketServer on 0.0.0.0:47900
chat-client.ts Outgoing WS with backoff reconnect
file-server.ts HTTP /upload + /file, default cap 100GB
db.ts SQLite via better-sqlite3 (data/app.db)
settings.ts electron-store wrapper (~/AppData/Roaming/local-net-msg/config.json)
notify.ts System Notification + Windows overlay badge
ipc.ts All ipcMain.handle() wiring
protocol.ts MessageEnvelope, WsFrame, DeviceInfo types
preload/ contextBridge exposing typed API to renderer
renderer/ Vue 3 SPA (Vite root)
src/
main.ts createApp + Pinia + ElementPlus (full import) + zhCn
App.vue Global event listeners (device:*, message:*, settings:*)
components/ Sidebar, ChatView, MessageInput, MessageItem, SettingsView, MarkdownView
stores/ Pinia: device.ts, message.ts, session.ts
api.ts IPC typings (mirrors preload)
utils/ format.ts (colorFor, initialsOf, formatSize, ...)
electron.vite.config.ts Three builds → out/{main,preload,renderer}/
```
Renderer alias: `@` → `src/renderer/src`.
## Network protocol
UDP discovery on **47800**, chat WS on **47900**, file HTTP on **47901**. All three bind `0.0.0.0` and auto-shift on conflict.
`DeviceInfo` carries `address` (chosen from the first non-internal IPv4 of the responding NIC) plus `chatPort`/`filePort`. The chat server **sends no broadcast** of its own — discovery comes purely from UDP. Receiver uses `rinfo.address` (real source IP), never the payload's `self.address`.
## Hard-won pitfalls (don't repeat these)
1. **`chat-client` MUST have an `on('error')` listener.** Node EventEmitter throws `ERR_UNHANDLED_ERROR` and kills the main process if `'error'` fires with no listener. The WS `'error'` event is followed by `'close'` which triggers reconnect. Don't try to "fix" by emitting on the client; just `console.warn` and move on.
2. **Drag-drop file path.** Electron 32 removed `File.path`. Use `webUtils.getPathForFile(file)` from `electron` — exposed in `src/preload/index.ts` as `getPathForFile(file)`. Callers must read it via `window.api.getPathForFile(f)` BEFORE the await boundary.
3. **Native rebuild.** `postinstall` runs `electron-builder install-app-deps` to rebuild `better-sqlite3` against the bundled Electron ABI. After `npm i` or upgrading Electron, this must run. If you forget, sqlite open will throw on launch.
4. **`mkdir` for Windows reserved names.** Output dir is `dist-Electron\` (escaped; `dist\electron` chokes on Windows). Don't rename without verifying the build still produces a valid path.
5. **`nsis` is `oneClick: false`.** Installer asks for install path + creates Desktop/Start-Menu shortcuts. Permissions are user-scoped.
6. **Renderer global drag highlight.** Track `dragenter`/`dragleave` with a depth counter (not a boolean) — child elements fire leave/enter pairs. See `MessageInput.vue`'s `dragDepth`.
7. **WS 通道状态要"拉取式"同步, 不能只靠事件推送.** 聊天框顶部显示的是"通道可用"(outgoing 或 inbound 任一 WS 活着),跟侧边栏的"设备在线"(UDP 发现)是两回事。启动时主进程往往先连上对端(`index.ts` 里 `connectTo` 早于 `createMainWindow`),那条 `device:wsState` 事件会在渲染层订阅之前就发出去被丢掉 —— 早期实现只有事件推送,UI 因此永久停在"等待重连…",而连接其实一直是好的。规矩:(1) `device:wsState` 推**全量快照**而不是增量;(2) 渲染层 mount 时主动 `invoke('app:state')` 拉一次;(3) 渲染层**先注册监听再 await**,否则 await 期间的事件也会丢。详见 `docs/connection-status.md`。
8. **File conflict naming.** Append `_N` before the first `.`: `archive.tar.gz` → `archive_1.tar.gz`, `.bashrc` → `.bashrc_1`. Logic in `file-server.ts` `targetPath()`.
## Configuration knobs
- `LNM_MAX_FILE_SIZE=<bytes>` env var overrides the 100 GB default in `file-server.ts`. Useful for testing the limit path.
- `deviceName`, `downloadDir`, `notifications`, `autoStart` live in `~/AppData/Roaming/local-net-msg/config.json` via `electron-store`. Edit the file directly while dev is stopped.
- `data/app.db` — SQLite DB. DELETE to reset all devices/messages. Auto-migrates on next launch.
## Packaging gotcha
`release/` contains an `app.asar` Windows cannot delete while the previous app instance holds a file handle. Build now writes to `dist-Electron\` to dodge this. If you ever switch back, kill the running app first or you'll get EPERM.
## Linux packaging (icon + taskbar)
Ubuntu 装完"没图标"是个坑,有两个独立原因:
1. **`linux.icon` 必须指向目录,不能是单张 PNG。** electron-builder 把图标装进 `/usr/share/icons/hicolor/<size>x<size>/apps/<exe>.png`,而单张 PNG 交给 `app-builder` 时它解析不出尺寸(返回 `size: 0`),于是装进 `hicolor/0x0/` 这种非法目录,桌面环境根本找不到 → 启动器没图标。正确做法是给一个**目录**,里面按 `<size>x<size>.png` 命名:`resources/icons/{16,24,32,48,64,128,256,512}x{...}.png`,然后 `linux.icon = "resources/icons"`。图标集用 `node scripts/make-icon.js` 生成(需要 ImageMagick 的 `convert`;生成结果已提交,平时不用跑)。
2. **`StartupWMClass` 要跟窗口真实的 WM_CLASS 一致。** electron-builder 默认填 `productName`(`LocalNetMsg`),但 Electron 实际设的是**可执行文件名**(`local-net-msg`)—— 对不上,任务栏就找不到对应启动器,显示成通用图标。用 `xprop -id <wid> WM_CLASS` 确认真实值,然后在 `build.linux.desktop.StartupWMClass` 里写它。
Windows / macOS 仍用单张 `resources/icon.png`(那里不按尺寸分目录)。